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Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time.
In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for smart phone users.
After the massive success of Nintendo's Game Boy line of handheld game consoles throughout the 1990s and early 2000, with little in the way of market competition, and Sony's massive success with its Play Station and Play Station 2 home video game consoles around the same time, Sony decided to enter the handheld market as well.
In 2004, it released the Play Station Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles.
Shortly after, reports of development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original Play Station Portable device.
Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware.
Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as Killzone: Mercenary and Tearaway, along with a handful of other Western-developed ports such as FIFA 13 and Rayman Legends.
and a February 22, 2012 release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi Fi model of the device, the game Little Deviants, a limited-edition carry case, and a 4 GB memory card.
The sales of the Vita started strong at launch, but then stalled and greatly underperformed.
While Sony has not released exact sales figures, analysts estimate the sales to be between 10 and 15 million sold.
In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play Play Station 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.